Archive for Workflow
Just talking
Posted by: | CommentsWhat is THAT? you will ask. Well nothing exactly, I was playing around a bit to unwind after “serious work”. I opened Alchemy, a fun random drawing software I sometimes use for “doodling”. When an interesting shape took form, I saved it as svg, opened it in Inkscape to clean it a bit, then in Blender. It imported as a planar curve object, so I converted it to mesh, made a random selection of vertices and moved it around a bit and got this. Not particularly useful in real life projects but I needed an image at the top of my post to draw your attention ![]()
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Compositing a Graphic look
Posted by: | CommentsInspired by some cool tutorials on postporcessing archviz illustration styles, I tried my hand at using Blender’s Compositor for creating this type of image. The original tutorial used Sketchup+Photoshop and this I think would be easy to recreate with Blender+ps or Gimp, but I took the challenge to mix it all in the Compositor.
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Line drawing in Blender
Posted by: | CommentsToday I just felt like doing something else and the last scene I blended seemed suitable for an orthographic edge render.
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Precision work in Blender
Posted by: | CommentsWithout pretending to be a cad drafting tool, Blender has more precision functions than people usually believe. Everything can be built with the greatest accuracy. I really value this and it was a decisive point when switching to Blender as my full time modelling and visualising tool.
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Finished project – Cycles interior
Posted by: | CommentsToday I needed to have one nice finished Cycles scene as a test for something my husband is working on (later I will write about this too) so I dropped everything else and finished my pet Cycles interior scene.
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