Archive for Modeling
Precise distribution of trees using particles
Posted by: | CommentsSince I started using 3d trees in my work it also became clear I must use instances as much as possible and for large numbers distribute them using the particle system. I have already written about distributing objects using particles and I think settings in that post still apply to the current Blender version (v. 2.65). This method can be applied to areas of random growing vegetation. You can take this one step further by placing the trees in a precise pattern, something I often use in architectural renderings, for trees in parking lots or rows along a road, but still keeping the random scale and rotation features that come with particles and improve the repetition issues.
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Cut-out people in a Blender archviz scene
Posted by: | CommentsWhether your scene could use them for a bit of extra detail and realism or just because the client requested it – you have to be prepared to insert them: the happy, carefree cutout people 🙂 (yes, they are usually smiling)
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Blender 2.64
Posted by: | CommentsBlender 2.64 it’s finally here! By this I mean here on my computer… it’s been out for more than a week and I was unable to install it (on windows 7 – 64 bits). A kind soul from the community directed me to this page in the bug tracker and then it worked.
Blendermama 100
Posted by: | CommentsWelcome to my number 100 post on Blendermama!
I have started this blog in 2009 so maybe 100 is not that large a number for the given period. I had first met Blender a long time ago (almost 10 years actually) but the “mama” part was added that year. I have made some stops on the way, stumbled a bit over the 2.5 threshold, promised stuff then didn’t make time to deliver it. The Blender world and archviz industry are both moving fast around me and I feel it’s a tough task to keep a blog afloat and interesting on this subjects on a mum-working-from-home schedule.
But I am very pleased. Blendermama is my pet project and pressing “publish” on my 100th post will put a big smile on my face! Working with Blender and connecting with the Blender community is important to me.
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