Archive for Modeling


Precision work in Blender

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Without pretending to be a cad drafting tool, Blender has more precision functions than people usually believe. Everything can be built with the greatest accuracy. I really value this and it was a decisive point when switching to Blender as my full time modelling and visualising tool.
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…in between projects

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I have happily finished my current project so I have some time now to finish a nice new post for the “how to” section. I’m even looking up html syntax to make nice links inside the post! I’m showing just a bit of wireframe so you know it was a “dense” week 🙂 Just needed to say, Blender and BI didn’t let me down. Can’t wait to get on to the new 2.62 release this week!

There were a lot of multiplying modules in this one, so I used a lot of arrays and instances (alt+D). It wasn’t so bad but I kept feeling there should be a better way for doing this. The arrays are good but too rigid,  the repetitions had voids here and there so I had to stop the array and make a new one. I want now to experiment with dupliverts, but after my first tests today.. at first I liked them and then I realised maybe I wasn’t getting much more from it than from just instancing. I’ll have to test some more, should try to make a personal project around this. I also remember seeing a post some time ago about an improved array modifier but can’t find it right now…


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In a nutshell: since Blender 2.59, objects in groups used with particles have global x axis aligned with the emitter surface normal.

Featured image is a detail from my current lakeside house project.
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I tested this on Blender 2.61 as soon as I saw it on Blendernation despite the decision I had made to stay away from work a few days and tidy up the house before New Year.

Blender Window Generator Script from DragonLEE on Vimeo.

Seems to work well and I was astonished such a tool can pop up just like that… Santa must have something to do with it 😉
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Categories : Modeling, News
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Blender 2.6 is here

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It’s a bit strange, as the Blender 2.6 release came out, few visible changes are to be noticed, and I think that was a bit disappointing for those who thought this was the much expected B-mesh and Cycles release. Actually these great new features will be added in the December 2.61 release. I think the major feature in this release is the Chinese interface, as suggested by the cool splash image 🙂

Actually Blender 2.6  is a “fine tuning” release that tries to fix and finish all the new stuff that has been tested in the 2.5 series. New features are more difficult to spot but I have read the release notes and have found a couple of things that interested me.

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Categories : Modeling, News, Workflow
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