Archive for Modeling
Aligning grass blades in particles group distribution
Posted by: | CommentsIn a nutshell: since Blender 2.59, objects in groups used with particles have global x axis aligned with the emitter surface normal.
Featured image is a detail from my current lakeside house project.
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Blender addon for creating parametric windows
Posted by: | CommentsI tested this on Blender 2.61 as soon as I saw it on Blendernation despite the decision I had made to stay away from work a few days and tidy up the house before New Year.
Blender Window Generator Script from DragonLEE on Vimeo.
Seems to work well and I was astonished such a tool can pop up just like that… Santa must have something to do with it ![]()
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Blender 2.6 is here
Posted by: | CommentsIt’s a bit strange, as the Blender 2.6 release came out, few visible changes are to be noticed, and I think that was a bit disappointing for those who thought this was the much expected B-mesh and Cycles release. Actually these great new features will be added in the December 2.61 release. I think the major feature in this release is the Chinese interface, as suggested by the cool splash image
Actually Blender 2.6 is a “fine tuning” release that tries to fix and finish all the new stuff that has been tested in the 2.5 series. New features are more difficult to spot but I have read the release notes and have found a couple of things that interested me.
Currently blending: recycling bin
Posted by: | CommentsI’m posting this just for the fun of it:
Sometimes weird projects throw themselves my way. A friend needed a nice image of a recycling bin so I thought I could easily model one for him.
Importing 2d CAD files as modeling reference
Posted by: | CommentsIn a nutshell: use Autocad12 ASCII DXF format to get 2d data from dwg files into Blender 2.58 using free software Draftsight or Autodesk online dwg tool if you do not have Autocad.
The long story:
Blender importers have kept changing over time. At the time of writing this article I have tested Blender 2.58 and the imported formats I could find useful in this matter are .3ds .dxf and .svg
The most used format in the architectural world remains DWG files from Autocad, and as Blender does not import dwg you’ll have to have an intermediate software to view edit and export your files.




