Archive for Blender internal render engine

Apr
24

Blendermama 100

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Welcome to my number 100 post on Blendermama!

I have started this blog in 2009 so maybe 100 is not that large a number for the given period. I had first met Blender a long time ago (almost 10 years actually) but the “mama” part was added that year.  I have made some stops on the way, stumbled a bit over the 2.5 threshold, promised stuff then didn’t make time to deliver it. The Blender world and archviz industry are both moving fast around me and I feel it’s a tough task to keep a blog afloat and interesting on this subjects on a mum-working-from-home schedule.
But I am very pleased. Blendermama is my pet project and pressing “publish” on my 100th post will put a big smile on my face! Working with Blender and connecting with the Blender community is important to me.
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Mar
05

Black faces error from camera clipping

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I tripped over a nasty messy stuff on this new project I’m working on. I’m setting up an aerial view of an urban proposal and have some simple geometry with lots of instancing.
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Feb
22

Compositing a Graphic look

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Inspired by some cool tutorials on postporcessing archviz illustration styles, I tried my hand at using Blender’s Compositor for creating this type of image. The original tutorial used Sketchup+Photoshop and this I think would be easy to recreate with Blender+ps or Gimp, but I took the challenge to mix it all in the Compositor.
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Feb
20

Line drawing in Blender

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Today I just felt like doing something else and the last scene I blended seemed suitable for an orthographic edge render.
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Feb
19

Weekend special – exterior rendering

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Over the weekend I had a little time and suddenly decided to patch up and embellish a simple model I had made some time ago to illustrate a post on the solidify modifier. I had it in the gallery and it was a bit of an eyesore, hope it looks better now.

It is not a real design so don’t look too far into its architecture (or I’d rather say… please don’t!), I didn’t bother much with the measurements… it just grew there…

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