Archive for News

These days I am getting outside my usual line of work with some renders that are on the graphical side of 3d art. As I have written before, I am involved with RenderStreet: a growing online render farm developed by a team of close friends (..and family). Now I am going to produce some new graphics for the website as there has been a lot of work involved in building this but the graphics part was a bit left behind. One thing we agreed upon is that any graphical work, including the logo, will be entirely rendered in Blender. This way all visitors to the site could immediately feel at home! The project is called RenderStreet and I am an architect, so a little architectural imagery is bound to pop up (though I have a secret page layout in preparation that will escape the archviz curse and bring a little more fun. I’ll make that the topic of a future post).
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Mar
06

Sun

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It’s been awfully cloudy and dark last week around here but I got all the Sun I needed… in Blender at least! My client asked for a quick sun study on his project and I remembered looking at a cool add-on sometime ago. It’s called Sun Position, just download and add it to your addons list.
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Oct
11

Blender 2.64

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Blender 2.64 it’s finally here! By this I mean here on my computer… it’s been out for more than a week and I was unable to install it (on windows 7 – 64 bits). A kind soul from the community directed me to this page in the bug tracker and then it worked.

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Categories : Modeling, News
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Oct
05

Render Street – our friendly render farm

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Hi, I’m back to work! It has been a long hot summer on the playground.. but while I was doing Mommy stuff others have been busy.

I’m proudly presenting Render Street, an online farm project I’m part of. The other part is my husband Sorin and his partner Marius. From his desk positioned next to mine in our home, Sorin has watched me struggle several times, trying to use a couple of online render services to be able to finish projects on schedule. While I was mumbling annoyed words about uploading being a mess and render times too slow he said “wait, we could easily do something like this that would work!”.
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Apr
24

Blendermama 100

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Welcome to my number 100 post on Blendermama!

I have started this blog in 2009 so maybe 100 is not that large a number for the given period. I had first met Blender a long time ago (almost 10 years actually) but the “mama” part was added that year.  I have made some stops on the way, stumbled a bit over the 2.5 threshold, promised stuff then didn’t make time to deliver it. The Blender world and archviz industry are both moving fast around me and I feel it’s a tough task to keep a blog afloat and interesting on this subjects on a mum-working-from-home schedule.
But I am very pleased. Blendermama is my pet project and pressing “publish” on my 100th post will put a big smile on my face! Working with Blender and connecting with the Blender community is important to me.
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