Archive for Materials
I said I would make a separate post for the floor material, this is how it turned out after some more nodes knitting.
I haven’t upgraded my computer yet but having a bit of time on my hands I was tempted again to test Cycles.
The new BETA official 2.61 release shows a friendlier Cycles but I’m still a bit confused with material and even light settings.
In short: glossy reflections don’t get reflected in plain mirrors, setting the mirror depth to zero is an imperfect solution.
In a nutshell: use Shift+T, G, S and axis constraints to move and scale the Texture Space and position a tileable texture with Generated Mapping. Find precision Texture Space settings in the object data panel.