Archive for Materials
Cycles wood floor
Posted by: | CommentsI said I would make a separate post for the floor material, this is how it turned out after some more nodes knitting.
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Currently blending – Cycles test in Blender 2.61 beta
Posted by: | CommentsI haven’t upgraded my computer yet but having a bit of time on my hands I was tempted again to test Cycles.
The new BETA official 2.61 release shows a friendlier Cycles but I’m still a bit confused with material and even light settings.
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Mirrored glossy reflections trouble
Posted by: | CommentsIn short: glossy reflections don’t get reflected in plain mirrors, setting the mirror depth to zero is an imperfect solution.
Generated Mapping and Texture Space
Posted by: | CommentsIn a nutshell: use Shift+T, G, S and axis constraints to move and scale the Texture Space and position a tileable texture with Generated Mapping. Find precision Texture Space settings in the object data panel.
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Blender UV and Generated mapping in architectural visualisation
Posted by: | CommentsMapping a texture on an object means arranging the way a texture assigned to the object covers it, its scale and orientation. For me it’s like pasting wallpaper to something, or gift wrapping, only 3d has a few more options like scaling and repeating and, of course, “undo”






