Archive for Materials

Dec
06

Cycles wood floor

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I said I would make a separate post for the floor material, this is how it turned out after some more nodes knitting.
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I haven’t upgraded my computer yet but having a bit of time on my hands I was tempted again to test Cycles.
The new BETA official 2.61 release shows a friendlier Cycles but I’m still a bit confused with material and even light settings.
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Nov
25

Mirrored glossy reflections trouble

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In short: glossy reflections don’t get reflected in plain mirrors, setting the mirror depth to zero is an imperfect solution.

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Oct
03

Generated Mapping and Texture Space

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In a nutshell: use Shift+T, G, S and axis constraints to move and scale the Texture Space and position a tileable texture with Generated Mapping. Find precision Texture Space settings in the object data panel.
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Categories : Beginner, Materials
Comments (2)

Mapping a texture on an object means arranging the way a texture assigned to the object covers it, its scale and orientation. For me it’s like pasting wallpaper to something, or gift wrapping, only 3d has a few more options like scaling and repeating and, of course, “undo” :)

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Categories : Materials
Comments (4)