Archive for Materials
Blender UV and Generated mapping in architectural visualisation
Posted by: | CommentsMapping a texture on an object means arranging the way a texture assigned to the object covers it, its scale and orientation. For me it’s like pasting wallpaper to something, or gift wrapping, only 3d has a few more options like scaling and repeating and, of course, “undo” 🙂
Currently blending: recycling bin
Posted by: | CommentsI’m posting this just for the fun of it:
Sometimes weird projects throw themselves my way. A friend needed a nice image of a recycling bin so I thought I could easily model one for him.
Bump and reflection artifact spotted
Posted by: | CommentsThe few past Blender releases have boasted some improved bump settings in the texture influence panel:
However, setting the Best Quality bump mapping for a material that gets reflected results in weird artifacts in the reflected image.
Currently blending: elevator interior
Posted by: | CommentsThese days I’m busy with a set of presentation renderings for elevator interiors. More like product presentation than archviz but a good work&blending opportunity.
I was a bit worried about managing this in Blender internal because I have never tried this kind of close-up detailed shiny image.
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Completed project – kitchen
Posted by: | CommentsHere it is, rendered with Blender Internal, mostly modelled by me. Apples are from Blogoscopia, books from Archibase.
Kitchen interior – practice render from photograph. Source:Â Dwell magazine & remodelista.