Archive for Materials

Mapping a texture on an object means arranging the way a texture assigned to the object covers it, its scale and orientation. For me it’s like pasting wallpaper to something, or gift wrapping, only 3d has a few more options like scaling and repeating and, of course, “undo” 🙂

Read More→

Categories : Materials
Comments (4)
Sep
16

Currently blending: recycling bin

Posted by: | Comments (0)

I’m posting this just for the fun of it:

Sometimes weird projects throw themselves my way. A friend needed a nice image of a recycling bin so I thought I could easily model one for him.

Read More→

Sep
15

Bump and reflection artifact spotted

Posted by: | Comments (4)

The few past Blender releases have boasted some improved bump settings in the texture influence panel:

However, setting the Best Quality bump mapping for a material that gets reflected results in weird artifacts in the reflected image.

Read More→

Categories : Materials, Rendering
Comments (4)
Sep
06

Currently blending: elevator interior

Posted by: | Comments (3)

These days I’m busy with a set of presentation renderings for elevator interiors. More like product presentation than archviz but a good work&blending opportunity.

I was a bit worried about managing this in Blender internal because I have never tried this kind of close-up detailed shiny image.
Read More→

Jun
10

Completed project – kitchen

Posted by: | Comments (5)

Here it is, rendered with Blender Internal, mostly modelled by me. Apples are from Blogoscopia, books from Archibase.

10iunie-hires-gimped

Kitchen interior – practice render from photograph. Source:  Dwell magazine & remodelista.

Read More→