Archive for Materials
Currently blending…(wood textures)
Posted by: | CommentsI spent a lot of time between Gimp and Cgtextures today trying to find/edit a good match for the wood textures in my interior reference (floor and back wall). I started out with the idea of recreating that scene as closely as I can but I don’t want necessarily to get it “exactly so” and then have people guess which is the photo and which is the my render. However I spent the morning trapped with trying to get those wooden textures exactly. After several attempts I managed this:
Sky, trees…
Posted by: | CommentsI am still trying to finish the house project I have been fiddling with the last few weeks. I was about to wrap it up when I remembered I had planned to make a better map for the reflection in the windows. I have a cylinder mapped with sky and trees, and it had to be different from the image I use for the background. Ultimately I hope to find a way to solve both background and reflections in one shot but for now this is how I pulled it off.
Empty post
Posted by: | CommentsFor today just a Blender word of wisdom: if everything else fails, try using an “empty”!
You can make a camera target from it, adjust mapping coordinates, mirror and array and probably everything else that has eluded you in Blender 🙂
Happy blending!
Dark diagonals on window glass panes
Posted by: | CommentsI didn’t intend to write an article about materials just yet – it’s still “work in progress” – but I have stumbled on a bit of interesting phenomena regarding glass and I thought it best to get it here while it’s hot. It’s also a modelling problem in a way.
I used to model the glass pane as a solid object in another 3d software, that is as a thin box, it seemed to work better like this.
I did this in Blender at first also but after setting transparency and reflectivity to the glass material I got an unexpected black diagonal line across my window, as you can see on the window in the middle of the render. The other windows are made from a simple plane.
Reading the news – Blender and V-ray
Posted by: | CommentsGood morning! Today I don’t have time for an elaborate post but as my girl is toddling happily around the living room and I am drinking my coffee I am reading the news on Blendernation and this morning there is an article about a very good script for integrating V-ray into Blender. V-ray! This is indeed good news for architects using Blender, especially for those rendering interior design images. It seems you only have to buy a 245€ V-ray plugin so that makes it a very good deal indeed. I will post about lighting in Blender soon but just couldn’t wait to get this bit of information in here. I am downloading the trial V-ray to test it.