Archive for Modeling
Mountain trail
Posted by: | CommentsSorry, still not an architectural visualization exactly but I’m getting closer 🙂
This is week 2 result “rocks”. I strayed from the official tutorial and tried this scene:
No architecture!
Posted by: | CommentsSomething is missing! What! no human mark on the landscape except for a small footpath?
This is my personal scene based on the grass tutorial in Andrew Price’s Nature Academy. I had fun following such a non-architectural subject – something rather new for me – hence the butterflies in the foreground 🙂 The distant hills are not very convincing but maybe I’ll try to improve that later.
Image reference in the new 2.58 Blender release
Posted by: | CommentsFirst an admiring nod at the new splash screen:
The new Blender 2.58 release comes with a new tiny but useful feature, “empty image display”
Modeling walls with the solidify modifier
Posted by: | CommentsLast week I was doodling something to use solidify on, I didn’t go too far on details or materials and it came out like this:
When modelling for architectural visualisation in Blender you don’t want to miss the solidify tool. It is a precision tool and replaces for me the simple offset function any cad software has and Blender still lacks. I was happy to find it has been improved with the new Blender release and upgraded from the mesh menu to the modifiers panel with some extra useful settings.
Sketching with the Grease pencil
Posted by: | CommentsAs before I was sidetracked. I am preparing a simple post on the solidify modifier (have been for two weeks..) and was trying to create a simple building to use as an example, kind of generic but more interesting than a cube, with nice openings. What came out was not looking right and I thought I should get some paper to sketch a proper composition. But I felt lazy and had misplaced my pencil. Then I got the idea to try and use the grease pencil instead. Of course it was much more fun 🙂