Author Archive
Imperial units in Blender 2.5
Posted by: | CommentsI had a discussion going on a previous post about the lack of imperial units input in Blender 2.49. Thanks to Roofoo for bringing up the point and Toweyed for suggesting a workaround.
I’m sorry to say I had no idea and it took me a whole week to discover this has been addressed in Blender 2.5 and you will be able to enter feet inches and the small bothersome fractions as soon as the new Blender is out!
The Third & The Seventh by Alex Roman
Posted by: | CommentsI watched the astounding short animated film by Alex Roman featured in the Blender news yesterday and really it is so inspiring… so first let me say wow wow wow!
But I wouldn’t have written here about it, thinking it’s not exactly Blender related, if a friend (yes, max user) didn’t tell me “hey, you should give up that Blender, look what people are doing today in Max”
Well!!!!!!!!!!!!
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Handling geometry and basic modelling in Blender 2.49
Posted by: | CommentsI have presented in a previous post the Blender interface. Now it’s time to do some Blender stuff. This is intended as a Blender beginner post so I will try to keep it simple yet cover several useful tools. I’ll remind you the online official user manual is also a good place to find basic information.
I will use a small simple object to demonstrate and as my primary interest is architectural modelling… how about a little house? 🙂
This is a post about modelling so right now we’ll settle for this dull grey (some architects might say sophisticated) render. We are not modelling something too fancy, it’s just a pretext to pass through some basic notions.
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New year and new articles
Posted by: | CommentsHappy New Year 2010 to all!
It’s been a good start for Blender Mama as I posted a couple of articles on Blendernation and I got some great feedback and a lot of traffic!
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Dark diagonals on window glass panes
Posted by: | CommentsI didn’t intend to write an article about materials just yet –Â it’s still “work in progress” – but I have stumbled on a bit of interesting phenomena regarding glass and I thought it best to get it here while it’s hot. It’s also a modelling problem in a way.
I used to model the glass pane as a solid object in another 3d software, that is as a thin box, it seemed to work better like this.
I did this in Blender at first also but after setting transparency and reflectivity to the glass material I got an unexpected black diagonal line across my window, as you can see on the window in the middle of the render. The other windows are made from a simple plane.