Jan
14

The Third & The Seventh by Alex Roman

By

I watched the astounding short animated film by Alex Roman featured in the Blender news yesterday and really it is so inspiring… so first let me say wow wow wow!

But I wouldn’t have written here about it, thinking it’s not exactly Blender related, if a friend (yes, max user) didn’t tell me “hey, you should give up that Blender, look what people are doing today in Max”

Well!!!!!!!!!!!!

The Third & The Seventh from Alex Roman on Vimeo.

OK, I’m not going to say “this could be done in Blender” as I am in no way capable of proving it by doing something similar… (well I’ll just blame it on being a busy mom right now :P)

But I would like to give some encouragement to all Blender users that might feel a bit blue while looking at the film and point out that a great many of the qualities of that work are not software related.

This is a really talented and experienced artist and the things that make the film so amazing are great direction – spectacular camera movement; interesting storyboard well set against the beautiful musical background; extensive use of depth of field effects; great detailing of the geometry; really good and detailed texturing; remarkable subjects – the architecture featured are celebrated works by Tadao Ando, Louis Kahn, Satoshi Okada, Rafael Moneo, Santiago Calatrava and are all sculptural pieces with superb spaces and materials. He also spent a lot of time doing this. Someone said one year but looking at his portfolio on CG Society I think what he did was work the different parts of the film over a longer period of time as separate projects and then put everything together and make this movie. So a great amount of work involved, all by himself.

Yes it is made with Max and Vray and the quality of the images is amazing, so when people see this they are saying Wow Vray is the best! It’s the same in photography: how terrible is for a good photographer to hear from someone “wow you take great pictures, no wonder, you have such a good camera”!

Now about Vray. There is some rising enthusiasm about the Blender Vray connection. This uses the Vray plug-in for Maya and an exporter for Blender. I tried the demo version a little bit and it does seem to work, but before buying the Maya plug-in I will wait a bit longer until Blender 2.5 is released and see what happens then. On the Vray site there is a mention about a Blender plug-in being in the works, by the same developer, Andrey M. Izrantsev . The thing is: to use the existing plug-in with textured objects you have to UV map those objects first and I don’t like this. It might be all right if you have a special project with lots of time at your disposal but for normal workflow especially in architects world where projects are meant to be rendered “yesterday” and lots of changes appear on the way, you can’t waste time UV mapping a plain wall or floor that works ok with simple tiled mapping, and redoing it every time the client changes the layout a bit. The same applies to Yafray and Luxrender and that’s why at this point I’m trying to learn all I can about the internal Blender renderer… In other aspects I think the plugin works well and it’s very promising, and if the future release will allow me to use a material library for frequently used stuff I will certainly buy it!

I resisted the temptation to illustrate this post with some of the beautiful images in The Third & The Seventh movie, so please go watch and enjoy the film on Vimeo if you haven’t done so yet!

Edited to add: I wanted just to put a link to the video but my mentor said, quote: “people are expecting an embedded video, it’s too established on blogs now for you to ignore it” πŸ˜›

Anyway, the HD embedding was disabled so here’s the link to the vimeo page because you’ll want to watch it hd: Vimeo

  • Hi BlenderMama:

    Alex Roman is hitting hard in the architecture blogsphere πŸ™‚
    His work is amazing, but I think is not the regular image an architect wants when is doing some contest… As you have said, he taked a lot of time.
    But I think his strong point is the post-production.

    Only add, that you donΒ΄t need to UV map your textures with Yafaray (that was some time ago). Right now, I think Yafaray is the best GPL renderer you could use in Archi Viz with Blender; because is a quite potent raytracer (look at the gallery: http://www.yafaray.org/gallery?g2_itemId=39) and because it is fast (biased).

    All the best.

  • Oana

    Hi, thanks Arkinauta.
    I agree Yafray is very good, I must get up to date with it. I used it some time ago when the blender integration looked better (in my opinion). You selected yafray renderer from the render panels and it worked with the Blender materials. Maybe it is why the actual integration seemed less good when I tried it now.Also, some textured materials rendered incorectly and yafray doesn’t seem to take on the Blender material colour… But I will look some more into it.
    Tu blog me gusto, lo he marcado en favoritos πŸ˜‰ Suerte con el proyecto!

  • Mihai M.

    The Third & The Seventh is everything but software related. I can think of several very talented people who can do this in blender.

    Realism is complex but if you know the tool that you work with and provided you have the machine to run the rendering process it’s fine. The first time i’ve seen the renders in Blender Gallery official site i was like ” WOW! Look at the artist ! “.
    As they say ” it’s the hand not the tool that does the work, but you have to enjoy the tool as much as the work to do something like this !

  • Oana

    Very true, I completely agree! This is why we should always spend more time fuelling our creativity than trying one after another software – no reason why not to stick with Blender πŸ™‚