Archive for Rendering

Mar
05

Black faces error from camera clipping

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I tripped over a nasty messy stuff on this new project I’m working on. I’m setting up an aerial view of an urban proposal and have some simple geometry with lots of instancing.
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Feb
22

Compositing a Graphic look

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Inspired by some cool tutorials on postporcessing archviz illustration styles, I tried my hand at using Blender’s Compositor for creating this type of image. The original tutorial used Sketchup+Photoshop and this I think would be easy to recreate with Blender+ps or Gimp, but I took the challenge to mix it all in the Compositor.
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Nov
18

Batch rendering multiple files (windows)

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This is not directly archviz related, doesen’t even come with a nice image, but found it a great time saver so thought I’d share.

The project I’m working right now presented a special challenge: I got 21 blender files to edit and render separately (it’s a presentation of elevator interiors, with many variations I could not help but making separate files). Yesterday I was really caught with having to prepare in a hurry a whole set of drafts and I hoped I will be able to do a batch render of all the 21 files so I started googling the way to do it.

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Categories : Rendering, Workflow
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Sep
15

Bump and reflection artifact spotted

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The few past Blender releases have boasted some improved bump settings in the texture influence panel:

However, setting the Best Quality bump mapping for a material that gets reflected results in weird artifacts in the reflected image.

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Categories : Materials, Rendering
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May
15

Sky, trees…

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I am still trying to finish the house project I have been fiddling with the last few weeks. I was about to wrap it up when I remembered I had planned to make a better map for the reflection in the windows. I have a cylinder mapped with sky and trees, and it had to be different from the image I use for the background. Ultimately I hope to find a way to solve both background and reflections in one shot but for now this is how I pulled it off.

reflcil

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Categories : Materials, Rendering
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