Nov
18

Batch rendering multiple files (windows)

By · on November 18, 2011 · Comments (4)

This is not directly archviz related, doesen’t even come with a nice image, but found it a great time saver so thought I’d share.

The project I’m working right now presented a special challenge: I got 21 blender files to edit and render separately (it’s a presentation of elevator interiors, with many variations I could not help but making separate files). Yesterday I was really caught with having to prepare in a hurry a whole set of drafts and I hoped I will be able to do a batch render of all the 21 files so I started googling the way to do it.

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Categories : Rendering, Workflow
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Nov
15

Future city – competition entry

By · on November 15, 2011 · Comments (5)

Finished in time to submit my image. It was great fun and I am pleased with it, though I could have worked some more on a couple of details.

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Nov
10

Future developements

By · on November 10, 2011 · Comments (2)

I thought I could post my progress on the Future competition image. I managed to spend some time on it today but only on the nature part of it. I found a sky image I really liked, edited it a bit so it would fit the background and set up the lighting with Environment light -> sky texture. Added one point light for now, I will fiddle with lights more if needed when I make the interior.

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Nov
09

Currently blending… the Future

By · on November 9, 2011 · Comments (1)

I have been musing for almost a month over the “Future” competition, thinking a lot and doing nothing. Now it’s almost submission time and all of a sudden a composition managed to take shape, this very morning, from an idea I had last night before falling asleep. Very little chance to finish it now, with four days left and like 3-4 hours available for work a day… and I promised I will not stay late at work anymore except it’s something really really major…
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Nov
07

Living room

By · on November 7, 2011 · Comments (2)

Adding one living room image to the gallery. Even though I sense we are moving into the Cycles era, this one is still faithful old Blender Internal + a little bit of post processing.

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