Dec
08

Blender troubleshooter nr.1 – apply scale

By · on December 8, 2011 · Comments (1)

I wrote about this before but I keep forgetting about it and get to bang my head on a wall until I remember: Got to apply scale!!! So I’ll put it up into the “how to” section, fixes chapter.
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Categories : bugs, Workflow
Comments (1)
Dec
06

Cycles wood floor

By · on December 6, 2011 · Comments (9)

I said I would make a separate post for the floor material, this is how it turned out after some more nodes knitting.
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Comments (9)
Dec
01

Currently blending – Cycles with GPU

By · on December 1, 2011 · Comments (4)

Santa came around earlier this year and brought me a new Video Card and wow what a difference regarding Cycles!
What yesterday rendered in 40 minutes now went down to less than 3. So now I can decently test the new render engine everybody raves about 🙂
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Comments (4)
Nov
28

Currently blending – Cycles test in Blender 2.61 beta

By · on November 28, 2011 · Comments (3)

I haven’t upgraded my computer yet but having a bit of time on my hands I was tempted again to test Cycles.
The new BETA official 2.61 release shows a friendlier Cycles but I’m still a bit confused with material and even light settings.
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Nov
25

Mirrored glossy reflections trouble

By · on November 25, 2011 · Comments (2)

In short: glossy reflections don’t get reflected in plain mirrors, setting the mirror depth to zero is an imperfect solution.

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