Blender troubleshooter nr.1 – apply scale
By · on December 8, 2011 · CommentsI wrote about this before but I keep forgetting about it and get to bang my head on a wall until I remember: Got to apply scale!!! So I’ll put it up into the “how to” section, fixes chapter.
Read More→
Cycles wood floor
By · on December 6, 2011 · CommentsI said I would make a separate post for the floor material, this is how it turned out after some more nodes knitting.
Read More→
Currently blending – Cycles with GPU
By · on December 1, 2011 · CommentsSanta came around earlier this year and brought me a new Video Card and wow what a difference regarding Cycles!
What yesterday rendered in 40 minutes now went down to less than 3. So now I can decently test the new render engine everybody raves about 🙂
Read More→
Currently blending – Cycles test in Blender 2.61 beta
By · on November 28, 2011 · CommentsI haven’t upgraded my computer yet but having a bit of time on my hands I was tempted again to test Cycles.
The new BETA official 2.61 release shows a friendlier Cycles but I’m still a bit confused with material and even light settings.
Read More→
Mirrored glossy reflections trouble
By · on November 25, 2011 · CommentsIn short: glossy reflections don’t get reflected in plain mirrors, setting the mirror depth to zero is an imperfect solution.