Jun
02

Apply transformations & modifiers

By · on June 2, 2011 · Comments (0)

Quick post about a small annoying and important aspect in Blender modelling.

I thought boolean modifiers don’t really work because some tests I had made gave wacky results. Actually I forgot to Apply Scale and Apply Rotation in object mode on the geometry before using the modifier. I’m not sure Apply Location is needed.

Other stuff I check before using modifiers are removing doubles and recalculating normals in edit mode (all faces selected).

With all these properly set, I can punch a hole! Not a very tidy one but here it is:

chair leg hole

So now I’m ready to try booleans some more – seems they are not so bad after all. Just have to test them on more complex objects and keep an eye on those triangle faces that don’t look so good in a mesh.

The above applies to other modifiers too – like solidify and bevel.

Happy blending!

Categories : Modeling
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Jun
01

Edge split modifier

By · on June 1, 2011 · Comments (0)

Wow I finally figured out what the edge split modifier actually does, though I have been using it for some time 🙂

And this is a bit stupid because it does what it says it does: it splits, separating faces and duplicating vertices. The use I had found for it (spotted in a tutorial) was applying smoothness to a complex object while keeping some sharp edges. The smooth and flat functions (in mesh tools) are rather crude. In edit mode you can apply smoothness to just sets of selected faces but there are objects you won’t be able to pull off like this.

One example is this extruded weird shape:

split edge

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Categories : Modeling
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May
24

Bevel with inset extrude

By · on May 24, 2011 · Comments (0)

Currently there are some problems with the bevel tool in Blender, though I think it will be addressed soon. There is a bevel modifier which is OK but applies bevel to the whole object and another bevel function on the menu brought up by pressing W key. The latter works on selected edges but I can’t get it to make a clean uniform bevel, no idea why.

I managed instead to make a simple nice uniform bevel on a piece of furniture using the inset extrude tool I found last week, so I mention it here for anyone in need of a workaround until bevel is fixed.

inset bevel

I used the tool on the selected faces, then moved the result outward.

Categories : Modeling
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May
20

Currently blending…(wood textures)

By · on May 20, 2011 · Comments (0)

I spent a lot of time between Gimp and Cgtextures today trying to find/edit a good match for the wood textures in my interior reference (floor and back wall). I started out with the idea of recreating that scene as closely as I can but I don’t want necessarily to get it “exactly so” and then have people guess which is the photo and which is the my render.  However I spent the morning trapped with trying to get those wooden textures exactly. After several attempts I managed this:

texturi lemn01

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May
19

Currently blending… (BI interior light setup)

By · on May 19, 2011 · Comments (0)

I reluctantly gave up the fun Cycles testing and went back to the official release. However,  my spirits went up again soon as I started to put together the main elements of my interior scene and the first lighting setup gave a promising result:

black kitchen01

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