Archive for Blender internal render engine

May
16

Finished work

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There could be much improvement here yet but I need to consider this done and move to something new or else I will have to rename my blog “the little blender house”:

16mai-edit01-mic

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I love the Internal Blender renderer more each day.

For the architectural exterior rendering I’m working on (see previous post) I am trying to keep it as simple as possible but hoping it will look like global illumination. In my first tests I used just a Sun lamp with raytraced shadows and the trick is done with the world panel settings, AO set on multiply and Environment lighting with sky texture which casts into the scene the colors from my background photo (that’s an actual photograph of the project building site). Last time I fiddled with the settingsI reached this conclusion:

stefhouse01-world settings
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