Line drawing in Blender
ByToday I just felt like doing something else and the last scene I blended seemed suitable for an orthographic edge render.
So I set my camera on orthographic, a clay material in the render layers tab and checked the edge setting on its default value:
I used a sun and also edited a bit the contrast in Gimp at the end.
But when I get back to work later I plan something a bit more tricky. I liked the result in this Architectural Graphics blog tutorial, and I want to see if I can recreate a bit of the look with Blender. I think it would be easy to follow the tutorial (made for Sketchup + Photoshop) using Blender and Gimp but I think I’ll take the challenge and try it all inside Blender, with the Compositor. It may not come out as well as if I did it in Gimp, mainly because I’m not all that skilled with the compositor.
I’ll not try an exact replica of the tutorial but I think I have to have the long guides that give the hand drawn look and I’ll see how I manage the x-ray part, that one seems the most difficult, maybe with some transparency + wires material, only wires don’t render just edges and I don’t want to edit the model too much for this test.
A very useful tool for architects will be added to Blender in a future release (though I’m not sure when exactly), the Freestyle renderer of nice line drawings. I might give it a try even now with the graphicall build but first I’ll try to do it the “official way”. This and the new B-mesh (that is coming really soon!) will open new possibilities for this kind of architectural graphic work in Blender.




Nice effect on that picture, it could be useful at times.
Bmesh was merged in trunk yesterday, can’t wait for the first build!
Me too!
OOOO I can’t wait to see your sparkly lines buildings. Looks like so much fun!