Author Archive
Blender 2.6 is here
Posted by: | CommentsIt’s a bit strange, as the Blender 2.6 release came out, few visible changes are to be noticed, and I think that was a bit disappointing for those who thought this was the much expected B-mesh and Cycles release. Actually these great new features will be added in the December 2.61 release. I think the major feature in this release is the Chinese interface, as suggested by the cool splash image 🙂
Actually Blender 2.6Â is a “fine tuning” release that tries to fix and finish all the new stuff that has been tested in the 2.5 series. New features are more difficult to spot but I have read the release notes and have found a couple of things that interested me.
…Back to Nature (academy)
Posted by: | CommentsLast night I managed to submit an image to the Nature Academy end-of-season contest. I didn’t go through all the tutorials yet as I didn’t have much time lately, but I really wanted to participate in this!
Generated Mapping and Texture Space
Posted by: | CommentsIn a nutshell: use Shift+T, G, S and axis constraints to move and scale the Texture Space and position a tileable texture with Generated Mapping. Find precision Texture Space settings in the object data panel.
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Blender UV and Generated mapping in architectural visualisation
Posted by: | CommentsMapping a texture on an object means arranging the way a texture assigned to the object covers it, its scale and orientation. For me it’s like pasting wallpaper to something, or gift wrapping, only 3d has a few more options like scaling and repeating and, of course, “undo” 🙂
Blender Wiki improved
Posted by: | CommentsReally nice surprise, the Blender Wiki pages look much more organised and updated and easy to read. There are different release wiki parts and I think much has been added to the current 2.5 version. There are also many translated pages.