Finished project – Cycles interior
ByToday I needed to have one nice finished Cycles scene as a test for something my husband is working on (later I will write about this too) so I dropped everything else and finished my pet Cycles interior scene.
I wrapped it up in quite a hurry, deciding for instance that books with white covers look best 😛 and I didn’t render it at a really high resolution. I might come back and do that after a new Blender/Cycles release. As work is going on nicely on cycles (less noisy renders and render layers are well on the way) I expect the next official Blender release will fix a lot of issues and I’ll be working on some more Cycles interiors, until then I think this will do.
I am still having trouble with the simple glass material in Cycles, so here is what I actually did to get those reflections in the windows.
I rendered the scene twice, once with no glass object at all, so you can just see the background-on-a-plane I put outside, no reflection, then I put the glass in but as a perfect mirror no transparency and rendered a second time. This “pass” I had to cut short while some noise was still lingering, as my kid was in bed next room and she complained my computer was too noisy, ups!
This is how the reflection render looked:
I had to ditch the emitter surface from the windows as it interfered with the mirror object and didn’t find why, so the scene is darker.
Then I mixed the two images in Gimp using screen mode on the mirror layer – seemed to work best – and made some contrast adjustments to the base layer. Think it works rather well, better at any rate than what I had with glass in Cycles.
The Cycles version with render layers will probably make it possible to have this sort of thing done in Blender directly, though I hope architectural glass will be there also.
Sofa and poufs are free models from Archive3d
I posted the wood floor settings here.
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Ray Tungsteen
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Carrozza
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Oana
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Ray Tungsteen
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Oana
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Maria Beavers
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Oana
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Ray Tungsteen
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Oana
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rudl
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Oana
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Simon
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Ludivine