Archive for June, 2011
Sketching with the Grease pencil
Posted by: | CommentsAs before I was sidetracked. I am preparing a simple post on the solidify modifier (have been for two weeks..) and was trying to create a simple building to use as an example, kind of generic but more interesting than a cube, with nice openings. What came out was not looking right and I thought I should get some paper to sketch a proper composition. But I felt lazy and had misplaced my pencil. Then I got the idea to try and use the grease pencil instead. Of course it was much more fun 🙂
Blog stuff – comments fixed
Posted by: | CommentsSomething was wrong with adding comments, I changed the CAPTCHA thingy and it seems to work now.
I hope this was the only reason no one wrote anything anymore 🙁
Sorry for the annoyance!
Importing architectural models from Google model warehouse
Posted by: | CommentsIt’s funny how I sometimes start doing something that gets me somewhere totally different. I was looking for online reference for a project – I plan to model a building from Bucharest from the 30’s – and was expecting to find scans from architectural school books when google brought up a 3d warehouse model of that building, .
Completed project – kitchen
Posted by: | CommentsHere it is, rendered with Blender Internal, mostly modelled by me. Apples are from Blogoscopia, books from Archibase.
Kitchen interior – practice render from photograph. Source: Dwell magazine & remodelista.
Apply transformations & modifiers
Posted by: | CommentsQuick post about a small annoying and important aspect in Blender modelling.
I thought boolean modifiers don’t really work because some tests I had made gave wacky results. Actually I forgot to Apply Scale and Apply Rotation in object mode on the geometry before using the modifier. I’m not sure Apply Location is needed.
Other stuff I check before using modifiers are removing doubles and recalculating normals in edit mode (all faces selected).
With all these properly set, I can punch a hole! Not a very tidy one but here it is:
So now I’m ready to try booleans some more – seems they are not so bad after all. Just have to test them on more complex objects and keep an eye on those triangle faces that don’t look so good in a mesh.
The above applies to other modifiers too – like solidify and bevel.
Happy blending!





