Archive for Modeling

Jul
20

Mountain trail

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Sorry, still not an architectural visualization exactly but I’m getting closer 🙂
This is week 2 result “rocks”. I strayed from the official tutorial and tried this scene:

refuge02

Jul
14

No architecture!

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faneatza-edit

Something is missing! What! no human mark on the landscape except for a small footpath?

This is my personal scene based on the grass tutorial in Andrew Price’s Nature Academy. I had fun following such a non-architectural subject – something rather new for me – hence the butterflies in the foreground 🙂 The distant hills are not very convincing but maybe I’ll try to improve that later.

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First an admiring nod at the new splash screen:

blog-blender 2.58

The new Blender 2.58 release comes with a new tiny but useful feature, “empty image display”

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Last week I was doodling something to use solidify on, I didn’t go too far on details or materials and it came out like this:

generic-crop

When modelling for architectural visualisation in Blender you don’t want to miss the solidify tool. It is a precision tool and replaces for me the simple offset function any cad software has and Blender still lacks. I was happy to find it has been improved with the new Blender release and upgraded from the mesh menu to the modifiers panel with some extra useful settings.

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Jun
15

Sketching with the Grease pencil

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As before I was sidetracked. I am preparing a simple post on the solidify modifier (have been for two weeks..) and was trying to create a simple building to use as an example, kind of generic but more interesting than a cube, with nice openings. What came out was not looking right and I thought I should get some paper to sketch a proper composition. But I felt lazy and had misplaced my pencil. Then I got the idea to try and use the grease pencil instead. Of course it was much more fun 🙂

Grease01

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