Archive for Modeling

Sep
16

Currently blending: recycling bin

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I’m posting this just for the fun of it:

Sometimes weird projects throw themselves my way. A friend needed a nice image of a recycling bin so I thought I could easily model one for him.

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In a nutshell: use Autocad12 ASCII DXF format to get 2d data from dwg files into Blender 2.58 using free software Draftsight or Autodesk online dwg tool if you do not have Autocad.

The long story:

Blender importers have kept changing over time. At the time of writing this article I have tested Blender 2.58 and the imported formats I could find useful in this matter are .3ds .dxf and .svg

The most used format in the architectural world remains DWG files from Autocad, and as Blender does not import dwg you’ll have to have an intermediate software to view edit and export your files.

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Categories : Imports, Modeling, Workflow
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What a long title! I updated this info for Blender 2.59

When building an architectural 3d model, the simplest and fastest way to get my cad-dwg reference into Blender is by inserting it as a raster image mapped to a plane. To make the best of this method, I also want to scale the plane so the drawing is at correct size and then have everything positioned neatly.

buildingsite-crop

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Categories : Imports, Modeling, Workflow
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Aug
19

Importing Cad reference to Blender

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I have finally managed to set up a new wiki-type section on the website. It’s called “How to” and for now it only has some info on importing 2d cad data into Blender but my intention is to cover all basic needs for architectural visualisation with Blender and have the information there at hand and easy to find.

You can read the new article here: Importing 2d cad files to Blender

Dxf imported

I hope this will prove useful, any comments and suggestions are welcome.

Categories : Imports, Modeling
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Jul
26

Trees: Arbaro and Ngplant comparison

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I’m growing trees! I feel like Mother Nature 🙂

ngplant-tree07-crop

Tree created in Ngplant

The tree week in Nature Academy is a bit different. For the rocks and grass the recipes were rather straight. But trees are more complex matter and I didn’t perceive the tutorial like a clear cut solution, more like a starting point as people try to get more realism, pruning the tree to their computer capability and looking at other tree-creation software. Fortunately my computer handles the more heavy settings and didn’t crash at all, just slows down at certain points.  I managed to follow the tutorial, but straying from its exact settings to get a personal image seems more difficult than with the first ones.

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