Archive for Lights

Jun
10

Completed project – kitchen

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Here it is, rendered with Blender Internal, mostly modelled by me. Apples are from Blogoscopia, books from Archibase.

10iunie-hires-gimped

Kitchen interior – practice render from photograph. Source:  Dwell magazine & remodelista.

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I reluctantly gave up the fun Cycles testing and went back to the official release. However,  my spirits went up again soon as I started to put together the main elements of my interior scene and the first lighting setup gave a promising result:

black kitchen01

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I love the Internal Blender renderer more each day.

For the architectural exterior rendering I’m working on (see previous post) I am trying to keep it as simple as possible but hoping it will look like global illumination. In my first tests I used just a Sun lamp with raytraced shadows and the trick is done with the world panel settings, AO set on multiply and Environment lighting with sky texture which casts into the scene the colors from my background photo (that’s an actual photograph of the project building site). Last time I fiddled with the settingsI reached this conclusion:

stefhouse01-world settings
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May
03

Currently blending…

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On and off I have been working on a friend’s project. Luckily he wasn’t in much of a hurry…

It’s a small family house to be built near Bucharest.

I’d rather model any project myself but this model was already built in cad and transferred to max, so I used a 3ds max export – just to see how can I use an imported model. It opened wery well in Blender, keeping object names. If correct settings are set when importing in max from autocad, you can have objects derived from layers, using the layer’s names. No errors appeared on the meshes, so I was set to go with a blank canvas.

This project was really useful to me. Not bothered with modelling, I could directly test various light setups and this is the one that seemed to work best:

stefhouse01-scene
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Aug
04

Empty post

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For today just a Blender word of wisdom: if everything else fails, try using an “empty”!

empty

You can make a camera target from it, adjust mapping coordinates, mirror and array and probably everything else that has eluded you in Blender :)

Happy blending!