Archive for Blender internal render engine

Jan
31

House on the lake – final cut

Posted by: | Comments (3)

This is what finally happened to the dusk image, I tried to address part of the things pointed out in your comments, like I added an area light with a weird color trying to fake the light reflected from the water, and moved camera and trees a bit to give more depth to the image by having something in the foreground. Thank you very much for the input! I don’t have much time unfortunately so I stopped trying to make this perfect (especially as the scene is very slow now), maybe will try some other light conditions and angles when I get to it.
Read More→

Jan
13

Currently blending… house+dusk+lake

Posted by: | Comments (7)

I’m still in the “finishing stage” with this one, have been at it for some time and would really want to get on to something else, but I’m very slow at rounding it up – meaning the final color adjustments, maybe some detail twitching, the perfect crop… this is what happens when I’m the “client”! Well, next week I really mean to put this into the gallery and the file on a shelf. These trees are killing me 🙂 I would love to get a bit of feedback!

Nov
25

Mirrored glossy reflections trouble

Posted by: | Comments (2)

In short: glossy reflections don’t get reflected in plain mirrors, setting the mirror depth to zero is an imperfect solution.

Read More→

Nov
15

Future city – competition entry

Posted by: | Comments (5)

Finished in time to submit my image. It was great fun and I am pleased with it, though I could have worked some more on a couple of details.

Read More→

Nov
10

Future developements

Posted by: | Comments (2)

I thought I could post my progress on the Future competition image. I managed to spend some time on it today but only on the nature part of it. I found a sky image I really liked, edited it a bit so it would fit the background and set up the lighting with Environment light -> sky texture. Added one point light for now, I will fiddle with lights more if needed when I make the interior.

Read More→