Archive for March, 2012


Just talking

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What is THAT? you will ask. Well nothing exactly, I was playing around a bit to unwind after “serious work”. I opened Alchemy, a fun random drawing software I sometimes use for “doodling”. When an interesting shape took form, I saved it as svg, opened it in Inkscape to clean it a bit, then in Blender. It imported as a planar curve object, so I converted it to mesh, made a random selection of vertices and moved it around a bit and got this. Not particularly useful in real life projects but I needed an image at the top of my post to draw your attention 🙂
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Black faces error from camera clipping

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I tripped over a nasty messy stuff on this new project I’m working on. I’m setting up an aerial view of an urban proposal and have some simple geometry with lots of instancing.
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