Archive for September, 2011

Mapping a texture on an object means arranging the way a texture assigned to the object covers it, its scale and orientation. For me it’s like pasting wallpaper to something, or gift wrapping, only 3d has a few more options like scaling and repeating and, of course, “undo” 🙂

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Categories : Materials
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Sep
20

Blender Wiki improved

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Really nice surprise, the Blender Wiki pages look much more organised and updated and easy to read. There are different release wiki parts and I think much has been added to the current 2.5 version. There are also many translated pages.

Blender 2.5 Wiki

 

Categories : Blender stuff, News
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Sep
19

Currently blending: small box house

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I have started on a new personal project just to practice all sorts of stuff I’ve learned during the past months. Also, my Blender gallery badly needs improvement.

It is a small house but I plan to add more detail and insert it in a nice “lake at dusk” scene.

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Sep
16

Currently blending: recycling bin

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I’m posting this just for the fun of it:

Sometimes weird projects throw themselves my way. A friend needed a nice image of a recycling bin so I thought I could easily model one for him.

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Sep
15

Bump and reflection artifact spotted

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The few past Blender releases have boasted some improved bump settings in the texture influence panel:

However, setting the Best Quality bump mapping for a material that gets reflected results in weird artifacts in the reflected image.

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Categories : Materials, Rendering
Comments (4)