Archive for May, 2011
Bevel with inset extrude
Posted by: | CommentsCurrently there are some problems with the bevel tool in Blender, though I think it will be addressed soon. There is a bevel modifier which is OK but applies bevel to the whole object and another bevel function on the menu brought up by pressing W key. The latter works on selected edges but I can’t get it to make a clean uniform bevel, no idea why.
I managed instead to make a simple nice uniform bevel on a piece of furniture using the inset extrude tool I found last week, so I mention it here for anyone in need of a workaround until bevel is fixed.
I used the tool on the selected faces, then moved the result outward.
Currently blending…(wood textures)
Posted by: | CommentsI spent a lot of time between Gimp and Cgtextures today trying to find/edit a good match for the wood textures in my interior reference (floor and back wall). I started out with the idea of recreating that scene as closely as I can but I don’t want necessarily to get it “exactly so” and then have people guess which is the photo and which is the my render. However I spent the morning trapped with trying to get those wooden textures exactly. After several attempts I managed this:
Currently blending… (BI interior light setup)
Posted by: | CommentsI reluctantly gave up the fun Cycles testing and went back to the official release. However, my spirits went up again soon as I started to put together the main elements of my interior scene and the first lighting setup gave a promising result:
Cycles renderer for Blender
Posted by: | Comments
I couldn’t resist and downloaded the Cycles build (that means, a test version of Blender that includes an all new unbiased modern render engine). I am all for Blender internal renderer mainly because I have too little time to switch between software and waiting for long rendering times. And I like the results I’m beginning to get with Blender Internal! So I will not go to the fancy external renderer but if the fancy renderer will come to me fully integrated in Blender I won’t mind it so much.
Blog stuff
Posted by: | CommentsI finally got to upgrading the Why Blender page from the old version written two years ago. The perspective is a bit different now with the new Blender 2.5
My next Blendermama – goal is to organise practical information on the site in some way. I am not aiming for another Blenderwiki but I noticed I had trouble finding specific articles on other sites so I thought this type of website – claiming to offer useful technical information – should also help readers find it easily. Searching stuff on the internet is such a time waster! At the moment there is not too much stuff on my blog and mostly blabber, but it will grow steadily from here on. This time I’m sure!
Back to work now..




